“Fixed issues that were causing dropped frames and hitches in camera movement” is obviously an intended fix for the stuttering that Digital Foundry uncovered last month, but keep in mind that there were several distinct issues and Bethesda already released a patch on September 21st that fixed some of them. The patch (which is 5GB on PS5) also includes “improved NPC pathing and reactions to the player,” which would seem to address an issue the community’s had with how dumb the AI can sometimes seem, and an HDR calibration screen that you got on PC but was missing from the console release.įor PC, I’m hoping “improved performance and stability, especially with ray tracing” means no more crashes at Aleksis’ party in the evening. (The game supported AMD’s rival FSR from the get-go.) Plus there’s brand-new support for Nvidia DLSS, letting you potentially eke out a substantial amount of extra performance if you’re willing to exchange your native resolution for a slickly AI-upscaled version.
#JUST CAUSE 2 PC CRASHING UPDATE#
Now, it appears Arkane Studios is coming fast and furious with the fixes and a little something extra as well.Ī new 11GB update can add extra immersion to PC by letting you hear Julianna’s radio transmissions through a connected PS5 controller. Deathloop is an incredible game but also one with its fair share of nasty issues, particularly on PC - where some have experienced seriously stuttery performance and a nasty crash just as you’re supposed to crash the game’s penultimate party.